Version 6.0 (DEMO)

This is NOT the full version of the manual.  A number of chapters dealing with features or editors not fully available in the DEMO have been removed or abridged to reduce the file size.

             Use of this software requires Agreement to the software license. 

     

 Click parchment to view agreement now.

_____________________________________________________

You can always find the latest updates on our web site.

http://www.fantasoft.com

If you would like to join the Divnity Guild and e-mail others who own Divnity, you can contact them at:

Divnity-Guild-Request@eskimo.com
_____________________________________________________

What is Divinity?

Divinity™  is the main application used to create scenarios you can use with Realmz 6.0 or higher.  You can do all your scenario development using this one application if you so wish.

Divinity Decoder™ is used to create registration codes for scenarios you develop and distribute as shareware.  This is included when you puchase the full version of Divinity.

Divine Right™  is a special version of Realmz.  It is included in the full purchased version of Divinity.  It has special features that aids you in debugging your scenario.  Any reference to Realmz in this manual applies to Divine Right as well for those who own the full version.  Those using the DEMO of Divinity will use Realmz to debug their DEMO scenario.

Before You Started

O.K.  You got this thing and you want to jump right in.  DON'T!  Trust me.  You will want to take this one step at a time or you will go utterly mad.

Just as a quick note before you start.  Never run both Divnity and Realmz  at the same time.  Each application uses some common resource files and the Mac only allows one application to use a resource file at a time.  Because of this limitation, whichever application you launch second will not behave correctly and can even cause your computer to crash.  Always quit the one before you launch the other.  I wish this was not the case but its a sad fact of life.

Add Scenario: adds the name of any scenarios you create to the file menu.  The DEMO does not support you giving your scenario any name other than "New Scenario"

Remove Scenario: does not erase any files, it only removes the name of that scenario from the file menu.  This menu option will not work in the DEMO.

____________________________________________________

On many of the screens you will see small symbols like those shown in the screen shot of the Action Point editor below.

Clicking on any button with an apple symbol on it while holding down the command key (⌘) or (⌃) will create a new empty record of the current type and take the editor right to it.  Example:  If you are in the Monster Editor and you (⌘) Click on the Goto Monster No. button, it will add a new monster at the end of the data file and take the editor right to that record.

Any button with a small mouse symbol will act as a popup menu.  Some of these popups take a few seconds before you can make a choice due to the large amount of information that must be built for the menu.  Example:  In the Action Point editor the Play Sound button will also give you a popup menu of all sounds by name if you click and hold the mouse button. 

Any series of Codes / IDs in scripts can be moved about by clicking on the small boxes to the right of the ID fields.   As in the example below, you can see the small white box to the right of the ID fields.  If a CODE / ID has an extra code attached to it a small asterisk is placed in the box to the right to indicate this.  You can also click  on those small boxes to swap any 
CODE /  ID pair with another.

NOTE: You can access the code description text (As it appears in this manual) directly from Divinity by selecting the code from the menu.  When you do, a small window will appear with the manual text.  If there is more text than will fix on the window you can scroll through it by dragging the text up or down.